
Crabertay
DES203
2021
Team
Class
Year
Unity
Windows x64
Game Designer.
Audio Producer.
Engine
Platform
Roles
Crab Crab Revolution
Sandbox Physics Platformer
You are a crab. Avoiding traps and obstacles blocking your path, you must scuttle, hop, smash, and snip your way through the kitchen before you become someone’s dinner!
Requires Gamepad to play
Work Conducted
Game Design
This project was borne out of a very silly premise that grew in scope as we as a team grew to enjoy exploring the different aspects of how it could work.
It’s central premise was to have deliberately clunky control system for the player to struggle with as they attempted to escape their demise at the hands of a chef in a restaurant.
To that end I came up with the different mechanics and factors that made up the core game loop.
Audio Design
Previously only having been a music producer as one of my hobbys this was the first time that I would use those skills towards an actual project, which ended up being very enjoyable.
Going off of the art style that the art team had settled on, I settled on creating a calm and casual lo-fi atmosphere to help calm the player as they moved through the level, alongside the tracks being catchy in themselves.
I also had to approach learning how to implement audio into Unity from scratch, without previous experience or knowledge of Wwise/FMod. This ended in me creating a script that returns numerical values for the left, right, and mono channels based on where the ‘virtual ears’ of the player are inside of the zone. This was to work around the way audio listeners worked at the time with Wwise and Unity. Padding and volume fall off were easily adjusted.
I then integrated this script as Wwise real time parameter controls (RTPCs).
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